| spielerA Geschäftsführer
 
    
   Beiträge: 391
 Registriert seit: Jan 2004
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			| TTDPatch-nightly-r2066 neue Schalter 
 
				Hi Leute, 
heute bzw. gestern ist ein neues nigthtly heraus gekommen. 
Es hat neue Schalter, dahinter stehen nur die englischen bezeichnungen, kann da mal einer Licht ins dunkele bringen, sagen was für ein schalter was macht.
 Zitat:miscmods2.notalwaysthreestatetrans off   // Use three-state graphics for the transparency gui only if the transparent or invisible states are selected
 // `moreindustries' (-Xj) increases the maximum number of industries on the map
 moreindustries off
 
 // `moretransopts' (-ZH) provides more options for transparent buildings mode, and sets the initial values for these options.
 moretransopts.transtrees on   // Make trees transparent
 moretransopts.transhouses on   // Make houses transparent
 moretransopts.transindustries on   // Make industries transparent
 moretransopts.transstations on   // Make stations transparent
 moretransopts.transraildepots on   // Make rail depots transparent
 moretransopts.transroaddepots on   // Make road and tram depots transparent
 moretransopts.transshipdepots on   // Make ship depots transparent
 moretransopts.transbridges on   // Make bridges transparent
 moretransopts.transobjects on   // Make objects (lighthouses, transmitters, newobjects) transparent
 moretransopts.transcompany on   // Make company property (HQ, statues, &c.) transparent
 moretransopts.hideoneway on   // Hide one-way indicators when road toolbar is closed
 moretransopts.invistrees on   // Make trees invisible when transparent
 moretransopts.invishouses on   // Make houses invisible when transparent
 moretransopts.invisindustries on   // Make industries invisible when transparent
 moretransopts.invisstations on   // Make stations invisible when transparent
 moretransopts.invisraildepots on   // Make rail depots invisible when transparent
 moretransopts.invisroaddepots on   // Make road depots invisible when transparent
 moretransopts.invisshipdepots on   // Make ship depots invisible when transparent
 moretransopts.invisbridges on   // Make bridges invisible when transparent
 moretransopts.invisobjects on   // Make objects invisible when transparent
 moretransopts.inviscompany on   // Make company property invisible when transparent
 moretransopts.locktrees on   // Lock (do not toggle with [t]) settings for trees
 moretransopts.lockhouses on   // Lock settings for houses
 moretransopts.lockindustries off   // Lock settings for industries
 moretransopts.lockstations off   // Lock settings for stations
 moretransopts.lockraildepots off   // Lock settings for rail depots
 moretransopts.lockroaddepots on   // Lock settings for road depots
 moretransopts.lockshipdepots off   // Lock settings for ship depots
 moretransopts.lockbridges on   // Lock settings for bridges
 moretransopts.lockobjects off   // Lock settings for objects
 moretransopts.lockcompany off   // Lock settings for company property
 moretransopts.lockoneway on   // Lock setting for one-way indicators
 
 // `rvovertakeparams' (-ZK) road vehicle overtaking behaviour parameters. Hexadecimal bit field: 0=enable overtaking of non-stationary vehicles with same max speed, 1,2,3=disable overtaking (collision) checks on: current tile, next tile, and tile after next respectively, (tile after next always ignored for stationary overtakees), 4=set maximum overtaking counter value to bits 8-15 (TTD default=0x23), 5=set stationary overtakee overtaking count initial value to bits 16-23 (TTD default=0x11), 6=overtake even if on junction tile if overtakee is stationary. Experimental switch, some values may produce adverse/unusual results.
 rvovertakeparams off
 
mfg SpielerA   www.soessen.de.vu
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	| 26.10.2008 17:48 |  |