Bernhard
Forum-Team
    
Beiträge: 9.397
Registriert seit: Jan 2004
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nicht alles, aber einiges.
All changes in 2.0.1 alpha 49 (May 1, 2005):
support sprite sizes > 32KB (now up to 64KB supported)
-- Spritegröße > 32 KB
fixed bug with station overbuilding not working near map edges
-- Bahnhofsüberbauung funktioniert jetzt auch am Kartenrabd/ecke (newstations von M.B.)
fixed road vehicles sometimes stopping in front of bus stops
-- FIX: Strassenfahrzeuge stoppten manchmal vor Bushaltestellen
fixed gamemode variable 92 getting set too late when loading savegame
?
fixed traffic jams when bus leaving bus stop breaks down or is stopped
-- FIX: Stau wenn Bus beim Verlassen der Bushaltestelle eine Panne hat
made action 1 nument and action 5 numsprites an extended byte (use FF xx xx for word values)
?
added changes by Csaba:
Added property 0d (land shape flags) to industry tiles
Added property 20 (prospecting success change) to industries
Documented changes being undocumented in the previous version
Drop down menus now use the actual screen height instead of the hardcoded 480 to decide when to "drop up"
-- Dropdown-Menüs an die aktuelle Fenstergröße angepasst
Finished the new industry generation window, now it should be able to do anything the old one did, including funding prospections
-- Industriefenster ist jetzt fertig, man sollte jetzt alles wie früher machen können PLUS neue Industrien
Newhouses bug fixed: when deciding whether to call callback 1C for the first time, the wrong byte was checked
-- Fix bei Newhouses
Minor bug fixed: coal mines had strange color on the map in the Win version with newindustries being on
-- Fix bei Kohlebergwerken (Farbe)
gamespeed now takes a parameter that specifies the initial setting
implemented action 10, GOTO labels for action 7/9
fixed crash when too many station types are available in a given class
-- Fix in zusammenhang mit Stationsnamen
by Mek:
fixed bug where building track built the wrong track piece
new switch `fifoloading on' (-YF) to set trains to load in the order they arrive if they have are set to full load
-- FiFO-Loading. first in first load. der Zug der zuerst im Bahnhof ist wird zuerst beladen. Könnte zu Fehlern kommen wenn der Zug zwischendurch ins Depot muss
embedded oslash glyphs in newspaper font size (with generalfixes)
added changes by Csaba:
new switch: "tempsnowline", currently supports a stationary snow line only, without snowy trees
-- Schneefallgrenze einstellbar (?)
New callback 22 for industries to allow disabling industry types according to global variables (especially date)
New triggers 02 and 04 for industry tiles
Added 16 random bits to industries
Added variable 18 to allow passing extra information to GRFs during callbacks
Added variable 97 to allow defining the snow line (can be modified via action D)
New switch: townroadbranchprob (I hope Oskar is happy now
--neuer Switch townroadbranchprob (?)
Fixed performance scores showing up negative if they're above 127
Fix: house overrides weren't cleared after loading a game
Fixed some bugs copying original industry build chances
New debug sign cheat "cht: snowline xx" to set the snow line height to xx (decimal)
-- neuer Signcheat
Tweaked random bit handling so it supports separating 80 and 83 modified bits
Fixed a bug that prevented newtownnames from working after entering a game from the title screen.
"Das Böse triumphiert alleine dadurch, daß gute Menschen nichts unternehmen!" Edward Burke, 1729-1797
"Wir leben alle unter dem gleichen Himmel, aber wir haben nicht alle den gleichen Horizont!" Konrad Adenauer, 1876-1967
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| 02.05.2005 12:25 |
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