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OpenTTD 0.7.0-Entwicklungsthread
Verfasser Nachricht
Timmaexx
Schienenklopper
*****

Beiträge: 1.565
Themen: 78
Registriert seit: Jan 2008
#90
RE: OpenTTD 0.7.0-RC2 erschienen!
So! Hier der Changelog von OpenTTD 0.7.0-RC2:

Code:
0.7.0-RC2 (2009-03-23) ------------------------------------------------------------------------ - Change: [NewGRF] Expose GRF ID of engines in var action property 0x25 (r15739) - Fix: Some (newer) GCCs have trouble compiling the Win32 specific part of fontcache.cpp; jumps across variable declarations [FS#2752] (r15818) - Fix: When sorting on cost do not sort on the running cost [FS#2749] (r15778) - Fix: Do not show the message about reporting an AI crash for the dummy AI (r15774) - Fix: Number of active clients was not always properly updated [FS#2475] (r15773) - Fix: Settings from the [gameopt] section (from old 0.6 config files) were overwritten with default values (r15771) - Fix: Infinite loop when skipping sprites when a GRF is invalid (or truncated) (r15767) - Fix: Crash when opening the content list window twice; inconsistencies when clicking download twice [FS#2744] (r15766) - Fix: Add Engine::GetDisplayDefaultCapacity() and use it everywhere, so CB 36 is also used everywhere (r15763) - Fix: [Windows] Inlined UTF-8 characters (in the source code) are not handled properly on Eastern versions of Windows so escape them (r15762) - Fix: [Windows] On some system searching a font using its English name fails. So now we search the font using the localised name and use the English name for the final 'validation' only (r15757) - Fix: Number of houses in house variables 0x44, 0x60 and 0x61 were incorrect after 0xFF had been reached and could desync clients joining afterwards (r15755) - Fix: Crash when clicking the small area between the savegame list and the save button in the save game window [FS#2742] (r15753) - Fix: Do not try to (un)draw the cursor when the screen is not ready (r15752) - Fix: The big UFO sometimes landed just outside the map. Instead of landing, just disappear (fly away) in those cases (r15750) - Fix: Crash because submarines would sometimes start far outside of the map [FS#2739] (r15748) - Fix: Road ownership getting lost when removing a road stop [FS#2736] (r15747) - Fix: Update threading code for OS/2, add mutex support, fix compilation (r15746, r15745) - Fix: When town generator failed to create requested number of towns, there were too many cities (r15744)

Hauptsächlich Bugfixes!

Hoffentlich der letzte prerelease...


MfG Tim

PS: Ich habe da so eine Ahnung, dass am Mittwoch, also am 1.April, 0.7.0stable rauskommt...
Und es gibt nen neuen Dev namens Alberth.
(Dieser Beitrag wurde zuletzt bearbeitet: 30.03.2009, 12:29 von Timmaexx.)
23.03.2009, 18:33
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Nachrichten in diesem Thema
OpenTTD 0.7.0-Entwicklungsthread - von Timmaexx - 17.02.2009, 15:24
RE: OpenTTD 0.7.0 beta 1 erschienen! - von Eddi - 18.02.2009, 15:59
RE: OpenTTD 0.7.0 beta 1 erschienen! - von Eddi - 19.02.2009, 18:49
RE: OpenTTD 0.7.0 beta 1 erschienen! - von mb - 19.02.2009, 19:57
RE: OpenTTD 0.7.0 beta 1 erschienen! - von RK - 19.02.2009, 21:44
RE: OpenTTD 0.7.0 beta 1 erschienen! - von Eddi - 20.02.2009, 10:05
RE: OpenTTD 0.7.0-beta1 erschienen! - von Eddi - 23.02.2009, 08:44
RE: OpenTTD 0.7.0-beta1 erschienen! - von T1000 - 07.03.2009, 23:30
RE: OpenTTD 0.7.0-beta1 erschienen! - von Eddi - 24.02.2009, 18:14
RE: OpenTTD 0.7.0-beta1 erschienen! - von Eddi - 24.02.2009, 20:15
RE: OpenTTD 0.7.0-beta1 erschienen! - von Löwe - 28.02.2009, 15:52
RE: OpenTTD 0.7.0-beta1 erschienen! - von T1000 - 08.03.2009, 00:05
RE: OpenTTD 0.7.0-beta1 erschienen! - von RK - 08.03.2009, 01:41
RE: OpenTTD 0.7.0-beta2 erschienen! - von Auge - 12.03.2009, 12:24
RE: OpenTTD 0.7.0-beta2 erschienen! - von Eddi - 14.03.2009, 19:22
RE: OpenTTD 0.7.0-beta2 erschienen! - von Eddi - 13.03.2009, 16:51
RE: OpenTTD 0.7.0RC1 erschienen! - von Eddi - 23.03.2009, 16:27
RE: OpenTTD 0.7.0-RC2 erschienen! - von Timmaexx - 23.03.2009, 18:33

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