Ammler
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Beiträge: 700
Themen: 31
Registriert seit: May 2007
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RE: Raffinerie nicht nur am Kartenrand
Nun, das ist jetzt nicht so schwer:
Code: Index: src/settings.cpp
===================================================================
--- src/settings.cpp (Revision 13581)
+++ src/settings.cpp (Arbeitskopie)
@@ -1734,7 +1734,7 @@
SDT_CONDVAR(GameSettings, pf.yapf.road_stop_penalty, SLE_UINT, 47, SL_MAX_VERSION, 0, 0, 8 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
SDT_CONDVAR(GameSettings, game_creation.land_generator, SLE_UINT8, 30, SL_MAX_VERSION, 0,MS, 1, 0, 1, 0, STR_CONFIG_PATCHES_LAND_GENERATOR, NULL),
- SDT_CONDVAR(GameSettings, game_creation.oil_refinery_limit, SLE_UINT8, 30, SL_MAX_VERSION, 0, 0, 32, 12, 48, 0, STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE, NULL),
+ SDT_CONDVAR(GameSettings, game_creation.oil_refinery_limit, SLE_UINT32, 30, SL_MAX_VERSION, 0, 0, 32, 12, 1024, 0, STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE, NULL),
SDT_CONDVAR(GameSettings, game_creation.tgen_smoothness, SLE_UINT8, 30, SL_MAX_VERSION, 0,MS, 1, 0, 3, 0, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN, NULL),
SDT_CONDVAR(GameSettings, game_creation.generation_seed, SLE_UINT32, 30, SL_MAX_VERSION, 0, 0, GENERATE_NEW_SEED, 0, UINT32_MAX, 0, STR_NULL, NULL),
SDT_CONDVAR(GameSettings, game_creation.tree_placer, SLE_UINT8, 30, SL_MAX_VERSION, 0,MS, 2, 0, 2, 0, STR_CONFIG_PATCHES_TREE_PLACER, NULL),
(ungetested)
Edit: noch vergessen zu defnieren:
Code: Index: src/settings_type.h
===================================================================
--- src/settings_type.h (Revision 13581)
+++ src/settings_type.h (Arbeitskopie)
@@ -128,7 +128,7 @@
uint8 map_x; ///< X size of map
uint8 map_y; ///< Y size of map
byte land_generator; ///< the landscape generator
- byte oil_refinery_limit; ///< distance oil refineries allowed from map edge
+ uint32 oil_refinery_limit; ///< distance oil refineries allowed from map edge
byte snow_line_height; ///< a number 0-15 that configured snow line height
byte tgen_smoothness; ///< how rough is the terrain from 0-3
byte tree_placer; ///< the tree placer algorithm
(Dieser Beitrag wurde zuletzt bearbeitet: 19.06.2008, 16:43 von Ammler.)
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