heute wurde OpenTTD 1.0.2 veröffentlicht, "zufälligerweise" gleichzeitig mit r20000!
Wohl irgendwo aus Deutschland
1.0.2 (2010-06-19)
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- Fix: Owner of the Waypoint View window was not properly set (r19990)
- Fix: Close list of vehicles with given oil rig in orders when the oil rig is deleted (r19956)
- Fix: Close list of vehicles with given buoy/oil rig in orders when switching company (r19955)
- Fix: Do not close list of waypoint's trains when the waypoint view is closed when it is sticky (r19952)
- Fix: Close buoy's vehicle list when the buoy is deleted [FS#3869] (r19951)
1.0.2-RC1 (2010-06-05)
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- Feature: Translated desktop shortcut comments (r19884)
- Fix: When 'pause on new game' is set, pause the game before CleanupGeneration() to avoid conflicts with concurrent GUI code [FS#3857] (r19934)
- Fix: Pay for the rail/road when constructing tunnels, bridges, depots and stations [FS#3859, FS#3827] (r19925, r19887, r19881)
- Fix: Closing chatbox could cause glitches when news message was shown [FS#3865] (r19921)
- Fix: [YAPP] Inform the pathfinder as well about the fact that the backside of an one-way path signal can be a safe waiting point [FS#3803] (r19896)
- Fix: Allow loading savegames from the console without specifying the ".sav" extension, i.e. make it consistent with saving savegames from the console [FS#3761] (r19885)
- Fix: Dropdowns did affect positioning of new windows because they were not yet removed when the new windows were positioned [FS#3812] (r19883)
- Fix: [NoAI] AIEngine::IsValidEngine() and AIEngine::IsBuildable() returned false positives. Especially wagons of unavailable railtypes were reported available (r19880)
- Fix: Default vehicle group texts were drawn one pixel too low [FS#3851] (r19878)
- Fix: It was not possible to send all trains with common waypoint order to depot (r19876)
- Fix: Compilation for NetBSD [FS#3809, FS#3840, FS#3845] (r19874, r19859, r19853, r19781)
- Fix: If the (guessed initial) destination tile of a road vehicle was not a road stop but was a T-junction or turn, the road vehicles would jump around in circles [FS#3817] (r19873)
- Fix: When a network connection gets lost and a game with AIs was loaded the client might crash due to the AIs not being loaded while the game loop is executed [FS#3819] (r19869)
- Fix: Use non-breaking spaces for currency pre-/postfixes (r19867)
- Fix: Crash when changing/viewing locale settings in the console [FS#3830] (r19865, r19864, r19863, r19862)
- Fix: Drawing fallback sprites for unavailable NewGRF waypoints failed (r19852)
- Fix: Ensure that both texts of the NewGRF gui download button fit (r19823)
- Fix: Kicking clients by IP did not work [FS#3784] (r19818)
- Fix: Compilation with MinGW GCC 4.5.0 and UNICODE (r19787)
- Fix: If a waypoint is immediately followed by a path signal a reservation would be made from that path signal before the waypoint is marked passed. As a result the order to go to the waypoint is used to reserve the path after the waypoint and as such trains get lost [FS#3770] (r19784)
- Fix: NULL pointer deference when testing relative scope *action2 on an unbuilt engine [FS#3828] (r19782)
- Fix: Crash on too long paths [FS#3807] (r19780, r19779, r19778, r19777, r19776)
- Fix: MP_VOID tiles shall have no tropic zone [FS#3820] (r19769)
- Fix: Half-desert tiles would never revert back to clear tiles (r19768)
- Fix: Height in smallmap was different from measured heights [FS#3808] (r19767)
- Fix: [NewGRF] Vehicle var 43 missed AI information in purchase list (r19761)
- Fix: Blocked roadvehicles should first check whether they are still blocked before accelerating again, instead of continuous starting/stopping (r19755)
- Fix: Try harder to find a suitable font that can be loaded, i.e. while searching for a suitable font test whether you can open it [FS#3740] (r19753)
- Fix: Make sure the chat area fits in the default window size; if you want it larger, you can always change/override it in the config file [FS#3798] (r19751)
- Fix: [NewGRF] Industry var 0x43 is not 'safe' during callbacks 22 and 38 either (r19750)
- Fix: [NewGRF] Possible divide-by-zero if a NewGRF checked industry var 42 while the production level was 0 (r19749)
- Fix: Do not recenter usually centered windows when resizing main window or changing language, if they have been moved/resized before [FS#3675] (r19746)
- Fix: The GUI is controlled by _local_company, not _current_company (r19745)
- Fix: NewGRFs could access map bits of not yet constructed industries and houses during construction callbacks (r19748, r19743)
- Fix: [NewGRF] Passing some invalid data to industry variable 67/68 could cause a crash (r19713)
- Fix: Check for industry availability more thoroughly and cancel object placement when selecting not available industries [FS#3787] (r19701)
- Fix: Avoid showing building toolbars behind the main toolbar when the 'Link landscape toolbar' setting is active [FS#3781] (r19696)
- Fix: Under some circumstances the player's name could be empty (r19693)
- Fix: Do not show an error message when trying to give another client an amount of 0 money [FS#3779] (r19684)
- Fix: Do not display an error message when double clicking on a vehicle in the 'available vehicles'-window (r19669)
- Change: Name invalid engines, cargos and industries 'invalid', if the player removed the supplying NewGRFs, hide invalid engines from the purchase list (r19879, r19877)