TT-MS Headquarters
OpenTTD 0.7.0-Entwicklungsthread - Druckversion

+- TT-MS Headquarters (https://www.tt-ms.de/forum)
+-- Forum: Allgemeines rund um Transport Tycoon (/forumdisplay.php?fid=71)
+--- Forum: Allgemeines zu OpenTTD (/forumdisplay.php?fid=20)
+--- Thema: OpenTTD 0.7.0-Entwicklungsthread (/showthread.php?tid=3921)

Seiten: 1 2 3 4 5


RE: OpenTTD 0.7.0-beta2 erschienen! - Der Ultimative - 13.03.2009 19:22

(13.03.2009 16:51)Eddi schrieb:  das ist so, und wird für 0.7 auch definitiv nicht fertig

also bis 0.8.0 warten. Traurig

Weiss nicht mal was das genau ist großes Grinsen


RE: OpenTTD 0.7.0-beta2 erschienen! - Timmaexx - 13.03.2009 19:48

Wahrscheinlich Anfang 2010.
Die 0.7.x series ist ja noch nicht mal Final...
Ich vermute das im Herbst dann das letzte Bugfix release kommen wird.


RE: OpenTTD 0.7.0-beta2 erschienen! - ige0909 - 13.03.2009 19:48

Fracht- und Personenziele, d.h. Personen wollen zu bestimmten Städten, ebenso wie Güter und Rohstoffe
auch zielgerichtet geliefert werden sollen.


RE: OpenTTD 0.7.0-beta2 erschienen! - Eddi - 14.03.2009 19:22

(13.03.2009 16:16)Der Ultimative schrieb:  lt. WIKI ist
Cargo (including pax) destinations Celestar "In progress" und nicht "Finished " wie die anderen ist das so oder wurde im Wiki das nicht Aktualliesiert?

Link: http://wiki.openttd.org/wiki/index.php/Roadmap_0.7
Ein heimlich hier mitlesender Dev hat das "Problem" übrigens gelöst Zwinkern


RE: OpenTTD 0.7.0-beta2 erschienen! - Der Tycooner - 16.03.2009 14:56

Wie die Zeit verfliegt...
Jetzt ist Version RC1 drausen...


RE: OpenTTD 0.7.0-beta2 erschienen! - Timmaexx - 18.03.2009 13:30

Code:
0.7.0-RC1 (2009-03-16)
------------------------------------------------------------------------
-Feature: Pop up the AI Debug Window if one of the AIs crashed and show a message that the user should report the crash [FS#2728] (r15708)
-Feature: Allow the number of towns that will be generated in the generate world window to be customized [FS#2672] (r15695)
-Fix: Enabling freeform edges could cause submarines to get stuck on land tiles (r15733)
-Fix: Centering on a vehicle did not respect its z coordinate (r15725)
-Fix: Do not show passenger-/mail-capacity if the aircraft carries only cargo (r15705)
-Fix: Blame NewGRFs returning inconsistent information in purchase-list/after building before users have a chance to blame OpenTTD for incorrectly autorenewing/-replacing [FS#2595] (r15701)
-Fix: Just sell the old engines after autorenew/replace. Do not bother about trains exceeding the trainlimit, which will be sold anyway [FS#2721] (r15692)
-Fix: Do not crash when the generate map does not contain a suitable location for a town [FS#2720] (r15689)
-Fix: Do not crash when someone substitutes the "map generation" sprites with garbage [FS#2720] (r15685)
-Fix: Vehicle images would be determined during the process of moving the vehicle which means that only the (orientation) data for the vehicles in front of it is valid. Now the data for the vehicles behind the vehicle are valid too [FS#2546] (r15677)
-Fix: It was possible to remove rail tunnels/bridges and aqueducts build by rival companies [FS#2718] (r15667)
-Fix: Sorting of engines in the purchase list did not use the same numbers as the GUI showed, e.g. articulated parts were not taken into accound when ordering by capacity [FS#2689] (r15666)
-Fix: Handling of aircraft crash counter did not take account of the reduced number of calls (from 6 down to 2) to the aircraft event handler, resulting in crashed aircraft taking three times longer than they should to clear. Compensate by increasing the counter by 3 on every call instead of 1 (r15665)
-Fix: Growing of vsize as (some) threads were not properly released (r15663)
-Fix: Do not mark a company as having ratings in a town when querying the cost of a command (r15662)

Der Changelog von 0.7.0beta2 --> 0.7.0RC1


RE: OpenTTD 0.7.0RC1 erschienen! - Der Tycooner - 23.03.2009 13:32

*angeb* RC1 ist doch alt...
RC2 ist doch drausen...
*angeb*


RE: OpenTTD 0.7.0RC1 erschienen! - Pegasus1984 - 23.03.2009 16:18

Hallo, ich habe seit lange mal mein OTTD auf die neue version gebraucht also OpenTTD 0.7.0RC2. davor hatte ich OpenTTD r13437 - Russian Community patchpack 1.2.0

bei OpenTTD r13437 - Russian Community patchpack 1.2.0 kann ich karten großer 2048x2048 erstehlen, kann ich das irgendwie auf die neue Version übertragen?

des weiter konnt ich bei OpenTTD r13437 - Russian Community 1.2.0 konnt man die tages länge änderen, das brauch ich auch! kann mir einer helfen


RE: OpenTTD 0.7.0RC1 erschienen! - Eddi - 23.03.2009 16:27

nein, das ist beides nicht möglich, weil beides inoffizielle Patches sind, die in absehbarer Zeit nicht in das Hauptspiel übernommen werden.


RE: OpenTTD 0.7.0-RC2 erschienen! - Timmaexx - 23.03.2009 18:33

So! Hier der Changelog von OpenTTD 0.7.0-RC2:

Code:
0.7.0-RC2 (2009-03-23)
------------------------------------------------------------------------
- Change: [NewGRF] Expose GRF ID of engines in var action property 0x25 (r15739)
- Fix: Some (newer) GCCs have trouble compiling the Win32 specific part of fontcache.cpp; jumps across variable declarations [FS#2752] (r15818)
- Fix: When sorting on cost do not sort on the running cost [FS#2749] (r15778)
- Fix: Do not show the message about reporting an AI crash for the dummy AI (r15774)
- Fix: Number of active clients was not always properly updated [FS#2475] (r15773)
- Fix: Settings from the [gameopt] section (from old 0.6 config files) were overwritten with default values (r15771)
- Fix: Infinite loop when skipping sprites when a GRF is invalid (or truncated) (r15767)
- Fix: Crash when opening the content list window twice; inconsistencies when clicking download twice [FS#2744] (r15766)
- Fix: Add Engine::GetDisplayDefaultCapacity() and use it everywhere, so CB 36 is also used everywhere (r15763)
- Fix: [Windows] Inlined UTF-8 characters (in the source code) are not handled properly on Eastern versions of Windows so escape them (r15762)
- Fix: [Windows] On some system searching a font using its English name fails. So now we search the font using the localised name and use the English name for the final 'validation' only (r15757)
- Fix: Number of houses in house variables 0x44, 0x60 and 0x61 were incorrect after 0xFF had been reached and could desync clients joining afterwards (r15755)
- Fix: Crash when clicking the small area between the savegame list and the save button in the save game window [FS#2742] (r15753)
- Fix: Do not try to (un)draw the cursor when the screen is not ready (r15752)
- Fix: The big UFO sometimes landed just outside the map. Instead of landing, just disappear (fly away) in those cases (r15750)
- Fix: Crash because submarines would sometimes start far outside of the map [FS#2739] (r15748)
- Fix: Road ownership getting lost when removing a road stop [FS#2736] (r15747)
- Fix: Update threading code for OS/2, add mutex support, fix compilation (r15746, r15745)
- Fix: When town generator failed to create requested number of towns, there were too many cities (r15744)

Hauptsächlich Bugfixes!

Hoffentlich der letzte prerelease...


MfG Tim

PS: Ich habe da so eine Ahnung, dass am Mittwoch, also am 1.April, 0.7.0stable rauskommt...
Und es gibt nen neuen Dev namens Alberth.


RE: OpenTTD 0.7.0-Entwicklungsthread - Timmaexx - 01.04.2009 16:23

Hehe meine Ahnung hat sich bestätigt, und es ist kein AprilScherz der Dev'S!

OpenTTD v.: 0.7.0 ist stabil draussen.

Mod's bitte den Thread schliessen ich mach nochmal nen Extra OpenTTD 0.7.0. Thread